kingfor.blogg.se

How to extract xnb files
How to extract xnb files





how to extract xnb files

Adding the neccessary information to the YAML. 5 has been split into two versions CoPa and xnb. MPlayerFacing = Matrix.CreateRotationZ((float)(Math.PI / 180) * 270) Įffect.World = mCardFacing * Matrix.Io/docs/internals/debugging. MPlayerFacing = Matrix.CreateRotationZ((float)(Math.PI / 180) * 180) MPlayerFacing = Matrix.CreateRotationZ((float)(Math.PI / 180) * 90) MPlayerFacing = Matrix.CreateRotationZ((float)(Math.PI / 180) * 0) MCardFacing = Matrix.CreateRotationX((float)(Math.PI / 180) * -20) MCardFacing = Matrix.CreateRotationZ((float)(Math.PI / 180) * 180) * Matrix.CreateRotationX((float)(Math.PI / 180) * 90) * Matrix.CreateTranslation(new Vector3(0, 0, 0)) MCardFacing = Matrix.CreateRotationY((float)(Math.PI / 180) * 180) * Matrix.CreateRotationX((float)(Math.PI / 180) * 90) * Matrix.CreateTranslation(new Vector3(0, 0, 0)) effect.AmbientLightColor = 3() Įffect.DiffuseColor = 3() private void DrawCard(Model m, Vector3 v, CardFacing c, PlayerFacing p)

how to extract xnb files

Here's the code I'm using to draw the card showing the different light settings I've played around with. The content is all loaded manually in to Visual Studio. The content manager has the output directory set to the main content folder so there shouldn't be a referencing problem with the textures I hope.Īll the textures themselves are in the same folder. I've tried using the different version settings and various different path modes from 'copy' to 'strip path' when exporting the file. The materials are set to 'shadeless' so they shouldn't be affected by light levels correct? The textures on the card seem to render ok in Blender. The model itself is fine and shows on the emulator when run but I can't seem to get the textures included though. I'm trying to use Blender to make a simple playing card with a texture on either side for the face and back and load it in to Monogame.







How to extract xnb files